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Hierarchy Editor


 We've been hard at work at new features and improvements to delta3d.  One feature that's coming together for 2.9 is a Hierarchy Editor.  That's not the official name, but it allows one to edit both an OSG scenegraph and the delta3d actor tree.  Here are a few screenshots in STAGE.  It's in the works on the REL2.9_Qt5 branch.

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Dependencies updated to newly released OpenSceneGraph 3.4


 The dependency packages on SourceForge were updated yesterday with the OpenSceneGraph 3.4 release, in addition we have integrated a fork of Bullet 2.83.x that adds support for multithreading.  We have been doing a lot of work with the Dreamworks Open Voxel Database (OpenVDB).  We will soon be adding Threading Building Blocks (TBB), OpenEXR, and OpenVDB to all the dependency packages along with some new examples on how to use them.  For VS 2013 users who did not have GDAL in the last dependency package that problem is resolved and PAL has been updated to the latest trunk version with improvements to performance, joints, and motors.

Precompiled packages of the updated dependencies for various platforms will be uploaded gradually over the next few days.


There are completed OS X dependencies, but there is a major bug with precompiled mipmaps in textures in OpenSceneGraph > ~3.3.7.  I can make all the the delta3d examples work by modifying the DDS and IVE plugins to throw away the MipMaps, but I'm going to wait a bit longer to see there is another solution.

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Upgrading to OpenSceneGraph 3.3.7 and new VS2013 x64 dependencies

We are releasing new dependencies for the trunk build, this includes new experimental x64 deps for VS2013.  In light of this, we will be dropping support for VS2008, but all the old deps have been moved to a separate subfolder on sourceforge titled "trunk-old-osg3.2.1" in case you still need them.
OpenSceneGraph has been updated to 3.3.7 which also builds against the OSG trunk.
Bullet has been updated to the new 2.83
As well as updates to pal which we are currently on the trunk for.
As soon as the deps are uploaded I'll be commiting changes across the board for the upgrade, revision #9964 is the last revision on the OSG 3.2 branch.
As always the deps will be located on sourceforge here
NOTE:  There is a crash bug with STAGE at the moment, and the OSX dependencies have yet to be posted, so you may want to wait to update until this issues are corrected.  We'll post a revision to this when these have been solved.
UPDATE: The STAGE bugs have been corrected, and the update to OSG 3.3.7 is now much more stable.  Updated dependencies will be posted soon.

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New Tutorial and looking towards 2.9


 The delta3d roadmap is being updated and we have a new tutorial here which shows how to start a new project with delta3d and use the new GameStart STAGE plugin for launching maps from within the editor.

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Happy New Year!

Welcome to Delta3D

All the decorations are put away, the kids are back to school, and I'm clearing the cobwebs out of my head...

That means it's time to bid you: Happy New Year!  All us on the delta3d team wish you a prosperous, healthy and fulfilling 2015!

We've been working quite a lot of code refactoring on the delta3d trunk, along with removing old classes, functions, and duplicate functionality.  We plan to do a lot more of that over the coming year and to spend time improving the Director Flow Programming tool with new functionality and design improvements. 

The trunk already has updates to dtPhysics to allow creation of complex jointed bodies in STAGE.  The visual editing of the bodies and joints is not yet finished, but property and runtime functionality works.

We haven't received any new bugs reports for the 2.8 release candidate, though we continue to fix minor issues in it.  It's been in release candidate for a while now, so what's there should be considered stable.  If nothing comes up soon, we'll just stamp it final.

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New Vehicle Dynamics Demo

Welcome to Delta3D

Download the new release candidate on sourceforge now. We also have a tutorial which will guide you through launching a delta3d client/server simulation and creating a recording through the network viewer and playing it back.

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delta3d 2.8 Release!

Welcome to Delta3D<p><iframe width="640" height="390" src="" frameborder="0" allowfullscreen=""></iframe></p>
<p>This release includes the first official OS X release!</p>
<p><a href="">Download Now!</a></p>

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delta3d 2.8 Release Upcoming


The delta3d 2.8 release is still being polished.  Stay tuned for the final release.  We'll keep this story and the 2.8 release thread on the forum up to date with any new information.  

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About delta3d

delta3d is a game and simulation engine appropriate for a wide variety of simulation and entertainment applications. delta3d uses best-of-breed open source technologies to create a fully integrated game engine and with content creation tools.MORE

Sponsor delta3d

For the past few years Caper Holdings LLC has been solely driving development of delta3d. To continue to provide upgrades and releases we are allowing the community to purchase sponsorships


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