All the decorations are put away, the kids are back to school, and I'm clearing the cobwebs out of my head...
That means it's time to bid you: Happy New Year! All us on the delta3d team wish you a prosperous, healthy and fulfilling 2015!
We've been working quite a lot of code refactoring on the delta3d trunk, along with removing old classes, functions, and duplicate functionality. We plan to do a lot more of that over the coming year and to spend time improving the Director Flow Programming tool with new functionality and design improvements.
The trunk already has updates to dtPhysics to allow creation of complex jointed bodies in STAGE. The visual editing of the bodies and joints is not yet finished, but property and runtime functionality works.
We haven't received any new bugs reports for the 2.8 release candidate, though we continue to fix minor issues in it. It's been in release candidate for a while now, so what's there should be considered stable. If nothing comes up soon, we'll just stamp it final.
Keyboard event handlingKeyboard event handling
Started by: greensky01, 05/28/2015 12:19PM
Last reply by: greensky01
05/28/2015 12:46PMActually there is another question I
want to ask about, I forgot that...
I also want to learn about the handy
tool, ObjectViewer, but I didn't find
any related source code in the delta3d
folder. The ObjectViewer has some
features that I want to reali...
delta3d for flight simulationdelta3d for flight simulation
Started by: vijeesht, 02/24/2015 08:24AM
Last reply by: banderegg
There is also a TerrainActor in SimCore
which publishes updates, NetDemo and
DriverDemo are both using it, it's the
"DVTETerrain.Terrain" actor in the
The DriverDemo should h...
some questions about delta3dsome questions about delta3d
Started by: Sunday, 05/10/2015 10:12AM
Last reply by: Sunday
05/13/2015 01:06AM[QUOTE][u]Quote by: LEgregius[/u][p]1.
You can certainly send binary messages.
The messages are streamed to and from
binary anyway. You could write your own
dtGame::Message subclass that overrides
the To/FromStream and writes whatever
binary data you ...
proximity triggerproximity trigger
Started by: luxim, 04/26/2015 04:36PM
Last reply by: banderegg
It seems like this is a limitation of
how the proximity trigger is
implemented. I took a quick look based
on your last post and the Transformable
:: SetCollisionCollideBits() actually
sets the bits on all its children as
In theory you c...
multi screen applicationmulti screen application
Started by: vimalece, 03/11/2015 06:22AM
Last reply by: vimalece
05/08/2015 03:22AMThanks Chris. We'll explore the
StealthViewer code and try to make such