All the decorations are put away, the kids are back to school, and I'm clearing the cobwebs out of my head...
That means it's time to bid you: Happy New Year! All us on the delta3d team wish you a prosperous, healthy and fulfilling 2015!
We've been working quite a lot of code refactoring on the delta3d trunk, along with removing old classes, functions, and duplicate functionality. We plan to do a lot more of that over the coming year and to spend time improving the Director Flow Programming tool with new functionality and design improvements.
The trunk already has updates to dtPhysics to allow creation of complex jointed bodies in STAGE. The visual editing of the bodies and joints is not yet finished, but property and runtime functionality works.
We haven't received any new bugs reports for the 2.8 release candidate, though we continue to fix minor issues in it. It's been in release candidate for a while now, so what's there should be considered stable. If nothing comes up soon, we'll just stamp it final.
How to change the sky dome color in t...How to change the sky dome color in t...
Started by: Junglee, 07/27/2015 05:54AM
Last reply by: Junglee
07/30/2015 04:06AMHi Brad,
Thanks for u r suggestion.
Can you please tel me the exact position
where the changes has to be made. Can
please show me an example of changing
Thanks in advance,
Compilation Error trunk-10118 and wit...Compilation Error trunk-10118 and wit...
Started by: jspoxon, 07/29/2015 07:02AM
Last reply by: LEgregius
07/29/2015 02:25PMThanks for the note. I hadn't run into
that difference yet. You'll have to
just take it off for now. I'll make a
note to take them off because we still
want to support VS 2010. We're building
mostly with vs2013 and clang 3.5 for
Changing of skydome color in simcoreChanging of skydome color in simcore
Started by: Junglee, 07/23/2015 11:08AM
Last reply by: banderegg
The color of the sky is computed by
osgEphemeris based on the lat/long and
time of day. You can set the time of
day in the DriverActors map.
Multiple HotSpot's to a DOFMultiple HotSpot's to a DOF
Started by: Junglee, 07/27/2015 04:43AM
I am trying to attach multiple HotSpot
to a single DOF with offset but there's
no Argument in Simcore DriverDemo that
can take Offset value to add multiple
Any help will be appreciated.
Edit: Tried passing osg::vec3 as offset
Current Boost version for Delta3D 2.8.0?Current Boost version for Delta3D 2.8.0?
Started by: MikePaulC, 07/20/2015 04:25PM
Last reply by: MikePaulC
07/23/2015 12:02AMThanks for this answer, Chris.
I now see that what has happened is that
in the 2.8.0 external dependency package
[/url], Boost is now included--it used
to have to be buil...