Network Re-connect Issue: resolved?Network Re-connect Issue: resolved?
Started by: argesino, 09/16/2010 02:41PM
Last reply by: luxim
thank for your fast reply.
I have the reconnection problem after a
voluntary disconnection (a client that
has chosen to disconnect and then to
reconnect again to server), or after a
client crash application.
At the moment i'm using 2.7.5
DTPhysics Buidling Error DTPhysics Buidling Error
Started by: Sudesh, 07/16/2014 08:36AM
Last reply by: LEgregius
|07/21/2014 03:25PMIn about a week.|
Updating Dependency PackagesUpdating Dependency Packages
Started by: banderegg, 07/17/2014 04:34PM
Last reply by: banderegg
07/18/2014 01:58AMOkay, the Windows dependencies have all
been updated, I also added the qt deps
as a separate download for each
It looks like we still need to make a
few changes to the source package to
have it build out of the box in OSX, so
there will be ...
DefaultGroundClamper's bug ?DefaultGroundClamper's bug ?
Started by: Sunday, 07/17/2014 05:26AM
07/17/2014 05:26AMwhen i run testProceduralAnimation
example, and found all the characters
were high from the ground.
By debugging source code and found
in the DefaultGroundClamper class:
There is a variable RefPtr
and it's function:...
can I drive the Cal3D Character movem...can I drive the Cal3D Character movem...
Started by: Sunday, 07/01/2014 02:56AM
Last reply by: Sunday
07/17/2014 03:02AMjust like this effect
Is it easy to do using dtAnim module of
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